Items

Yin Spells — Items Reference

Yin Spells item encyclopedia for Reap and Rush: abilities, cooldowns, element tags, upgrades, and envoy starters.

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Yin Spells are active techniques — your damage and control toolkit. Each spell lists base cooldown, element tag, upgrade branches, and envoy availability. Rankings: Yin Spell Tier List. Builds: Yin Spell Builds.

Primary spells

Mouse-bound, high uptime. Categories: beam, arc, summon, seal. Inherit tags from Fate Stones when upgrades align — resonance per Five Elements Builds.

Secondary spells

Q/R slots — burst, setup, or control. Boss phase tools covered in How to Beat Bosses.

Upgrade branches

Each level choice forks — cooldown, count, damage, tag enhance. Cannot backtrack; plan in Build Planner.

Acquisition

Envoy defaults, level-up offers, rare shrines. No spell requires codes — Codes Page.

Combat tips

Spacing and dodge tie to Combat Basics and Controls Guide.

Fate Stones Items, Paper Crafts Items, Companions & Relics.

Cooldown and tagging reference

Primary spells baseline 0.4–1.2s effective uptime depending on animation. Secondary spells baseline 6–14s cooldown before upgrades. Tags display as icons on spell cards — hover for element text if colorblind mode shifts hues. Mismatch tags between spell and stones delays resonance — fix before biome two shops close.

Upgrade fork notation

Wiki entries use “CD/Cnt/Dmg/Tag” shorthand for upgrade branches. Tag enhancements are highest priority for resonance builds; raw Dmg is highest for short boss races. Yin Spell Builds walks through each archetype with recommended forks.

Spell interaction with Yaoguai types

Flying Yaoguai punish ground seals. Armored elites punish low-pierce primaries until Metal tools online. Fox duty spirits neutral to most spells — duty success is mechanical, not DPS. Use Underworld Duties for duty-specific spell tips.

Sample upgrade paths

Piercing Talon: Cnt → Cnt → Tag → CD for boss races. Tidal Lash: CD → slow enhance → Tag for learner runs. Document forks before choosing — no respec.

Spell tier context

Items page describes mechanics; Yin Spell Tier List ranks power — read both before lobby lock-in.

Using this items reference effectively

Item pages describe mechanics; Builds Hub and Tier Lists describe power in context. Tooltips in-game update silently sometimes — if numbers disagree, trust the client and report wiki drift on Steam Community Hub. Collection hunters should cross Achievements Guide for archive and relic milestones. No item requires promo codes — Codes Page stays empty until official rewards exist.

Additional context

This page is part of the independent Reap and Rush (地府有点忙) wiki — not affiliated with Beijing Pacifier Technology, Mecrew Games, or Assemble Entertainment. Cross-check mechanics after patches via Updates and discuss findings on Steam Community Hub with version numbers attached.

Additional context

This page is part of the independent Reap and Rush (地府有点忙) wiki — not affiliated with Beijing Pacifier Technology, Mecrew Games, or Assemble Entertainment. Cross-check mechanics after patches via Updates and discuss findings on Steam Community Hub with version numbers attached.

Additional context

This page is part of the independent Reap and Rush (地府有点忙) wiki — not affiliated with Beijing Pacifier Technology, Mecrew Games, or Assemble Entertainment. Cross-check mechanics after patches via Updates and discuss findings on Steam Community Hub with version numbers attached.

Additional context

This page is part of the independent Reap and Rush (地府有点忙) wiki — not affiliated with Beijing Pacifier Technology, Mecrew Games, or Assemble Entertainment. Cross-check mechanics after patches via Updates and discuss findings on Steam Community Hub with version numbers attached.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How many spells exist in Early Access?

Roster grows with updates — see Updates page for patch additions.

Can spells miss?

Most projectiles hit hitboxes. Ground seals require positioning.

Do spells cost Soul to cast?

No. Only cooldowns and animations gate casting.