Paper Craft Builds — Reap and Rush
Paper Craft strategies for Reap and Rush: freeze tech, armor break, inventory slots, and boss phase craft windows.
Paper Crafts are consumable talismans — one-shot scrolls and seals you trigger on number keys 1–4. They do not replace Yin Spells; they punctuate fights with armor breaks, freezes, cleanses, and Soul magnets. Smart craft timing separates biome three clears from frustrating deaths. This guide covers inventory rules, craft-first build templates, and boss phase discipline.
Inventory and animation
Hold four crafts default; Fate Stones and ledger upgrades add slots. Using a craft plays a short animation — you are vulnerable unless dodge-cancel mastered (Controls Guide). Crafts ignore spell cooldowns but share a global craft pace debuff if spammed — wait two seconds between uses minimum.
Drop sources
Shops, elite kills, underworld duties (especially fox spirit tasks), and boss chests. Duty farming builds prioritize crafts over stones — see Underworld Duties. Item list: Paper Crafts Items.
Template: boss phase breaker
Enter boss with freeze, armor break, magnet, cleanse. Phase one: break armor, dump spells. Phase two: freeze channel, burst. Phase three: magnet orbs while dodging. Detailed tells: How to Beat Bosses.
Template: elite farmer
Double magnet crafts + area Yin Spells for Soul flood. Lower boss safety — swap one magnet for freeze before gates. Spell setup: Yin Spell Builds.
Template: duty escort kit
Cleanse + slow crafts protect NPCs during escorts. Pairs with Water control stones in Fate Stone Builds. Achievement synergy: Achievements Guide.
Element interactions
Crafts carry element tags for Resonance — a Fire craft can complete a third Fire tag with stones and spells. Math in Five Elements Builds.
Planner and tier context
Sketch craft loadouts in Build Planner. Compare envoy craft passives on Envoy Tier List. Hub: Builds Index.
Craft economy vs shop priorities
When shops offer a craft vs a Fate Stone, ask which solves your next five minutes: upcoming elite pack, duty escort, or boss gate. Crafts solve immediate problems; stones scale entire runs. Late biome two, lean crafts if your resonance is online but boss phase lacks freeze. Early biome one, lean stones to reach playable spell uptime faster per Combat Basics.
Animation cancel practice
Craft wind-ups can cancel into dodge at roughly two-thirds animation — practice in safe rooms with hungry Yaoguai feeding duties active so damage is low. Failed cancels into boss channels hurt; use Controls Guide drill until cancel timing is muscle memory before attempting no-hit fox spirit achievements from Achievements Guide.
Inventory churn strategy
Replace lowest-impact craft first when looting — usually an spent freeze with one charge left on a duplicate. Never carry two identical magnet crafts unless boss orb phase is next; diversify break, freeze, cleanse. Items Paper Crafts lists which duplicates stack effects poorly.
Build craft closing notes
Early Access rewards players who document one working resonance per element before chasing optimized tier lists. When Beijing Pacifier Technology patches stone pools or spell forks, we update Updates first — then Builds Hub child pages. Keep a ten-run log: envoy choice, third-tag timing, boss craft used, duties finished. Patterns emerge faster than copying highlight clips without context. Cross-link every run goal to Underworld Duties or How to Beat Bosses so power spikes have a purpose.
Additional context
This page is part of the independent Reap and Rush (地府有点忙) wiki — not affiliated with Beijing Pacifier Technology, Mecrew Games, or Assemble Entertainment. Cross-check mechanics after patches via Updates and discuss findings on Steam Community Hub with version numbers attached.
Frequently Asked Questions
Quick answers to the most common questions.
Do Paper Crafts persist between runs?
No. Inventory clears on death or victory. Meta unlocks expand which crafts appear in pools.
Can crafts crit?
Some can. Check individual item pages for crit flags.
Are crafts worth a whole build focus?
Situational. Boss push runs yes; speed farming sometimes. Never ignore spells entirely.